![aladdin snes lava music aladdin snes lava music](https://i.ytimg.com/vi/p6GTM0rMi48/maxresdefault.jpg)
The fact that the level isn’t a bonus stage, then, the fact that it is a required level for every player, makes it all the more special. Functionally, the level almost works like a bonus stage: with no threats to the player and a veritable sea of collectable items, a level of this magnitude would usually be unlocked only if the player found a secret area or powerup. The “A Whole New World” scene takes place in more or less the middle of the game, but includes no enemies whatsoever instead, the entire sky is filled with green and red diamonds (collect a hundred, get an extra life) and the player must try to collect as many as possible before song ends. Thankfully, they chose none of the above. Considering the film scene includes no danger or action whatsoever (at least, not that sort of action), the game developers had to make a decision: do we leave the scene out? Relegate it to a inter-level cutscene? Include it, but add enemies and action? The two sing “A Whole New World” to one another, and the viewing audience basically melts into a small puddle of romance-induced bliss.įor the game, this level is still included, but it works in a wholly original way. Basically, Aladdin (now using the alias Prince Ali) visits Princess Jasmine and takes her on a magic carpet ride across the night sky. The song “A Whole New World,” and the scene that accompanies it, should be intensely familiar to anyone growing up in the early nineties. Not to mention, of course, the fact that one of the more romantic scenes in the film is turned into a clever, effective, and (if I may be so bold) downright adorable level. Granted, I don’t remember the part in the film where Aladdin defeats Jafar by jumping on his head a bunch of times, but the basic idea is there. When Abu accidentally steals a ruby from the Cave of Wonders and Aladdin has to outrun lava on his magic carpet, the game level manifests itself as a chase sequence where the background moves extremely fast and the player must manuever the magic carpet to keep from crashing into walls or getting devoured by the tidal wave of lava behind him (think the Battletoads bike sequence, but in one dimension and not as difficult).
ALADDIN SNES LAVA MUSIC FULL
The levels are defined by the film scenes, and while the developers couldn’t fight the urge to add their own, unrelated levels just for the sake of lengthening the play time, they do so sparingly and those levels (like, say, the dream sequence stage where Aladdin runs and jumps through a world made entirely of artifacts that resemble the Genie) are a hell of a lot of fun in their own right.Īs said above, the film’s story dictates the pace of gameplay: when Aladdin runs through the streets of Agrabah singing and stealing food, the developers turn it into a platforming level full of palace guards and irritated merchants.
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Bing, bang, boom.Īs it stands, the game is pretty short (an experienced player can probably beat it in two or three hours), but it stays totally loyal to its source material. Aladdin meet Princess Jasmine, gets thrown in jail, goes to find a lamp, turns himself into a prince, and defeats Jafar. Perhaps unsurprisingly, Aladdin follows the film’s story to a T. Hit the jump for genies, flying carpets, and an unusually touching bonus level. Let me assure you, however, that I am neither sarcastic nor insane.Īladdin, in addition to being one of the best Disney films of the last twenty years, may also be one of the most overlooked (yet totally awesome) sidescrollers on the SNES. To anyone who has played Aladdin, you may have a vague idea as to what I’m talking about - to anyone who hasn’t, you probably think I’m being sarcastic, or insane, or stupid.
![aladdin snes lava music aladdin snes lava music](http://4.bp.blogspot.com/-dPM-qRsjj9M/VBv-G0gNFAI/AAAAAAAA9Tw/7COpZIyLmIs/s1600/Aladdin_00010.png)
My three favorite platforming games for the Super Nintendo are, in order, Super Mario World, Donkey Kong Country, and Aladdin.